Wednesday, November 5, 2008

Big Bang!

National University of Singapore Arts Festival 2007 : Indie / Game Maker : PC


Showcased at the National University of Singapore Arts Festival 2007, Big Bang! is a unique hybrid of collecting objects to increase mass (Katamari Damacy), a gravity mechanic (Strange Attractor), avoiding obstacles and enemies (traditional shooters, e.g. Geometry Wars), combined with a destructive supernova explosion mechanic, to create a one-of-a-kind, intuitive gameplay experience.

Game Concept

Players guide a UFO around in space, using a gravitational force to attract objects. As the mass attracted increases, the gravitational force gets larger, allowing the UFO to attract bigger objects, but trading off the movement speed of the UFO with the larger mass. As a destructive and strategic element to the game, players can activate a Supernova, which varies in size and power according to the current mass of the UFO. This mechanic can be used for blowing up bigger rocks into smaller particles so that they can be drawn in. These two core mechanics lay a foundation for many interesting gameplay objectives.

To add challenge to the game, players will have to avoid various obstacles, such as randomly moving comets, homing enemies, and screen filling meteor showers. Overall, the game will be one that balances reflexes, (e.g. maneuvering the UFO to collect objects and avoid hazards), as well as strategy (e.g. considering the rate at which to increase mass, when to trigger off a supernova, etc.).



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