Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Sunday, November 4, 2012

Rhythm Odyssey

iOS | Credits: Lee Lim | Jeremy Kang | Michael Sng | Pradashini Subramaniam |
IGF China 2012 Competition Entry: IGF 2013 Main Competition Entry
Website: http://rhythmodysseygame.blogspot.sg/ 



 
Synopsis

“Keep to the beat to control Odysseus’ magical Rhythm Boat in a race to escape the wrath of Poseidon in an audio-visual Rhythm-Action experience.”

Rhythm Odyssey is a rhythm-action game in which players tap to the beat of the drums to help the Legendary Odysseus and his Magical Rhythm Boat escape the wrath of Poseidon, Lord of the Seas.
Harness the power of the magical sea creatures while avoiding the deadly wave-attacks of Poseidon – player-actions, power-ups and enemy obstacles in Rhythm Odyssey are designed to build on and enhance the music in each of the game’s levels.

Featuring intuitive touch-based controls and a unique aesthetic style based on Greek pottery, Rhythm Odyssey is designed to be an interactive audio-visual experience that marries audio and gameplay, for the iPad.
The game is slated for a March 2013 release.
 

Videos

Rhythm Odyssey IGF China 2012 Trailer


Screenshots

 
 
 

 
 
 
 

Wednesday, February 15, 2012

The Grief of Quetzalcoatl

Global Game Jam 2012 :  Unity3D : Browser
Credits: Lee Lim | Jeremy Kang | Magnus Wong Tze Chien | Michael Sng| Shaun Tay | Pradashini Subramaniam |


screenshot


Synopsis

"The ouroboros is a dramatic symbol for the integration and assimilation of the opposite, i.e. of the shadow." - Carl Jung

The Grief of Quetzalcoatl is a metaphorical game where players have to guide the main characters through a series of memories to confront the haunting "Ghosts of the Past".

Players have to Absorb the ghosts to overcome them, however, absorbing Ghosts damages the player but also raises their maximum health in the long run, in reference to the rather ambivalent nature of facing up to one's inner Ghosts.

Coupled with a reinterpretation of the Quetzalcoatl legend, the game spurs players to ponder deeper about the game's metaphorical meaning through its mechanics and its meaning.



Websites
Global Game Jam 2012 Games - The Grief of Quetzaltcoatl
Global Game Jam Website

Thursday, September 29, 2011

Memoirs

Experimental Gameplay Project September 2011 : Indie / Game Maker : PC
Credits: Jeremy Kang





Synopsis

"History is Written by the Victors" - Winston Churchill

Memoirs is a top-down shooter featuring a gritty story about War, presented in the style of a History Book - the story unfolds and History is literarily written on one page as the Player combats enemy troops on the opposing page.

Designed for the Experimental Gameplay Project September 2011 theme of "Story Game", the original story was conceptualised, written and integrated with the gameplay in 7-days.

In Memoirs, Accuracy and Evasion are valued over an Eager Trigger-Finger, as through reducing the number of Civilians casualties in the story,  Players will gain an entirely different perspective of the events that transpire - hinting at a more sombre underlying message on the story's themes.


Screenshots




Websites

Wednesday, February 2, 2011

Memento Mori

Global Game Jam 2011 : Indie / Game Maker : PC
Credits: Jeremy Kang | Magnus Wong Tze Chien | Kiew Sen Lieh | Pradashini Subramaniam | Shaun Tay | Derrick Ong



Synopsis

"Memento Mori - Remember Your Mortality"

From concept to completion in 48-hours at the Global Game Jam 2011 (Singapore), Memento Mori is a  game based on the famous Latin poem of the same name, based on the jam's theme of "Extinction".
  
Featuring double metaphors related to the theme of "Extinction", players guide a Roman Poet through a series of platforms made from the famous poem, as the words crumble behind him, while he runs towards salvation. Realised through the gameplay and presentation of the game, players are left to ponder on the metaphorical overtones and how the theme of "Extinction" is realised.

Memento Mori also features 2 of the GGJ2011 achievements: "Game for a Cause" and "Mandelbrot".

GGJ-2011 Achievements:
Game for a Cause: The game is about a social or political issue that can be solved solely through increased awareness.
Mandelbrot: The game features some pattern or aspect that fractally repeats itself at different scales.



Screenshots



Websites

Global Game Jam 2011 Games - Memento Mori
Global Game Jam Website

Friday, December 31, 2010

Shibuya Connection

Experimental Gameplay Project December 2010 : Indie / Game Maker : PC
Credits: Jeremy Kang  | Character Artwork: Shaun Tay



Synopsis

"The Shibuya Scramble Crossing is the busiest pedestrian crossing in the world that sees over 1 million people every day. However, all that really matters is finding the one in a
million..."

Designed for the Experimental Gameplay Project (December 2010) theme of "Drawing", Shibuya Connection features a drawing mechanic and is based on the concept of the East-Asian myth of the Red String of Fate.

In Shibuya Connection, players have to draw lines to connect male and female pedestrians on the Shibuya Scramble Crossing with the Red String of Fate to gain points - matching charming characters based on a light-hearted representation of Japanese archetypes; while avoiding deadly Ninjas - all in the span of a frantic 2-minute scramble for the highest points possible.


Screenshots

   
   

    



Websites


Thursday, September 30, 2010

A Firefly Story

Experimental Gameplay Project September 2010 : Indie / Game Maker : PC
Credits: Jeremy Kang | Artwork: Shaun Tay



Synopsis

Designed for the Experimental Gameplay Project (September 2010) theme of a "Neverending Game", A Firefly Story is an infinite game  that tells an Interactive Story of Life and Love.

In A Firefly Story, players have to click on the Blue Fireflies to gather light while avoiding the Red Fireflies.

The amount of light gathered changes the way the Interactive Story plays out through the seasons - where each story scene has been carefully crafted to allow for multiple permutations and interpretations based on the player's performance.

- Can you alter the Neverending cycle? -


Screenshots

 

Monday, August 30, 2010

Legacy of Wisdom

Experimental Gameplay Project August 2010 : Indie / Game Maker : PC





Synopsis

“I do not think much of a man who is not wiser today than he was yesterday.”  - Abraham Lincoln -

Designed based on the Experimental Gameplay Project theme of a "Zero Button Game" (August 2010) , Legacy of Wisdom's main gameplay uses nothing but mouse movement.

Centering around the metaphorical themes of "Legacy" and "Man's journey in attaining Wisdom", Legacy of Wisdom adopts an oriental aesthetic style based on Oriental Calligraphy / Paintings to help create a "Zen" aesthetic to complement the game's metaphorical themes.

Legacy of Wisdom also features an additional gameplay twist - an experimental take on the concept of "Player Death" in games, toying with the idea that death in games can be a reward as much as a penalty; where each time a player dies, the player is given a reward for his / her next playthrough. 


Screenshots





Websites

Experimental Gameplay Project - August 2010
Experimental Gameplay Project - 0 Button Game Roundup
Accessible GameBase - Legacy of Wisdom
Legacy of Wisdom Post Mortem


Monday, April 5, 2010

Avalon Legend

MDA-Microsoft XNA Initiative: Team EXYLE : Shooter : Xbox Live Indie Games
12th Annual Independent Games Festival Main Competition Entry: Dream.Build.Play.2009 Entry
Website: http://avalonlegend.blogspot.com/










Reviews

"The trial version of the game is well worth playing, if you like the trial you will definitely enjoy the full game."

"The game is presented well, the tutorials are very helpful and a journal and gallery is included which is unlocked via an award type system such as defeating a number of enemies, gaining scores and using knights."

"Graphically the game is good, the sprites are drawn well and the game copes with a large number of enemies on screen."

- www.gammergeddon.com 
(Read the full Avalon Legend review from Gammergeddon.com here.)


"I thought the graphics were simple but effective, and the overall gameplay was fun - I do think the topdown perspective is a good one that more people should use for games. At its heart it's a frantic Geom Wars-style shooter..." - IGF 2010 Judge

"... I did appreciate the frantic pace of the play, and attempts at variation through the different systems..." - IGF 2010 Judge




Synopsis

“Combine and Control two characters simultaneously in a post-apocalyptic abstraction of the King Arthur Legend with a haunting metaphorical overtone.”

Avalon Legend is a metaphorical game that explores the theme of "Loneliness" through the gameplay mechanics, aesthetics, and narrative of the game.

Players take control of Arthur the Exiled in a unique "Single-Player Co-op Experience" where players control 2 characters simultaneously in a fast-paced, top-down "shooter", battle 9 different demons, and unlock secrets to discover the meaning behind Avalon Legend.

Players will be probed to ponder upon the deeper meaning behind the elements in the game and its representations, as every game element is carefully crafted with reference to the central metaphorical overtone.

Aimed to marry white-knuckled, fast-paced gameplay, with a deeper artistic, metaphorical meaning, Avalon Legend aims to appeal to players both viscerally and intellectually.





Key Features

Innovative Control Scheme:
Avalon Legend is built upon a refreshing and unique control scheme that allows players to control up to 2 characters simultaneously, each one assigned to “one-half” of the controller in a “single-player co-op game.”

Unique Game Mechanics:
Learn to take control of 2 characters simultaneously over two different modes - Attack Mode and Defence Mode – to cooperatively vanquish enemies in action-packed combat.

5 Playable Characters:
As Arthur the Exiled in a post-apocalyptic world, harness the powers of 4 different robotic companions, across 2 different modes for a combination of 8 different play-styles towards striving for the highest score.

• 9 Different Enemies:
Go up against 9 different types of deadly enemies, each with unique behaviour and weaknesses, based upon their metaphorical representations.

• Deep Metaphorical Overtone:
Set with a metaphorical overtone, players will be probed to ponder upon the deeper meaning behind the elements in the game, as both the main character and the player alike embark on their journey toward discovering the meaning of “Avalon”.

• 2 Different Game Modes:
Avalon Legend boasts 2 different Game Modes, in addition to an in-game tutorial, that allow players of different skill levels to pick-up-and-play Avalon Legend, and make it accessible to hardcore and mainstream gamers alike.

• Replayability and Depth:
Strive for the highest score and learn to master the 8 different play-styles as well as utilizing the special abilities of each knight to fully take advantage of the deeper mechanics in the game, such as the “Enemy Weakness System” or the “Health Restoration System.”

• Enchanting Artwork:
Be enthralled by the Stylized 3D Characters locked into an overhead 2D perspective with snazzy effects for that additional dazzle, giving life to the haunting and vacant landscape of post-apocalyptic Camelot.

• Rewards System:
Featuring over 40 rewards unlocked by fulfilling special gameplay conditions. Discover the secret behind the meaning of Avalon Legend through the “Journals” or take the time to view and enjoy the conceptualizations of the different elements in Avalon Legend and find clues towards their metaphorical meanings in the “Gallery”.




Videos


Avalon Legend Official Trailer



Avalon Legend DreamBuildPlay 2009 Trailer






Screenshots








Concept Art






3D Art Assets




3D-Models Preview





Game Story







Websites

Avalon Legend Official Website
Avalon Legend - Xbox Live Marketplace
Avalon Legend Review - Gamergeddon.com
Avalon Legend Review - XBLIGR
Avalon Legend Review - XBLA and XBLIG Ratings

Fire(f)Lies

Global Game Jam 2010 : Indie / Gamemaker : PC







Synopsis

“Do not bite at the bait of pleasure, till you know there is no hook beneath it.”- Thomas Jefferson -

From concept to completion in a span of 48 hours at the Global Game Jam (GGJ) 2010, Fire(f)Lies is an audio-visual gameplay experience where players must depend on precision, observation and memory to decipher between two different species of Fireflies.

Centred around the jam's theme of "Deception", Fire(f)Lies is presented in an explorotary manner that encourages players to explore the game's mechanics and artistic meaning.

Fire(f)Lies also managed to fulfill the "Take Five Game" and "Lo-Text Game" achievements.



Video




Screenshots